The line of Computer Graphics, Image Processing and Computer Vision was established in 1985 with the href="http://www.lcg.ufrj.br" Computing Laboratory Graphic Systems Program was inaugurated in 1988. the first courses in Image Processing and Computer Vision date back to 1987 and 1990, respectively.

The research developed in line is varied and multidisciplinary, involving topics such as:

Games

Animation and Games

    • Particle systems
    • Character Animation
    • Motion Capture (MOCAP)
    • Visibility with cells and portals
    • Rendering real-time complex scenes
    • Techniques interaction and navigation
Deformation of Surfaces

Deformation volumes and surfaces

    • Methods " the rigid the possible"
    • Optimization using moving least squares
    • Knitting targeting
    • Interfaces for model manipulation
    • radial basis functions
    • GPU acceleration
targeting medical images

Medical Images

    • Targeting with active contours
    • View medical images
    • Recognition using metrics forms
    • Image processing HDR
Loop the Mexico Gulf basin

numerical meshes

    • Delaunay triangulations
    • Knitting in multiresolution
    • Improved mesh
    • meshes from seismic data
Modeling

Geometric Modeling

    • Modeling implicit objects
    • polygonising Methods
    • variational surfaces
    • Knitting edition detail levels
    • Knitting edition GPU
    • interaction Strategies
    • Interfaces using traces
Point Rendering

Models based on points

    • Display models based on points
    • Surface reconstruction
    • Multi-resolution representations
    • High quality rendering using GPUs
    • Visibility
Augmented Reality

Virtual reality and augmented

    • markers Recognition
    • Motion Capture
    • gestures Recognition
    • Applications in mobile computing
    • Applications in education and health
collision detection

Physical Simulation

    • Physical Animation
    • Detection and response to collisions
    • Collision with deformable models
    • Fluid Simulation (liquids and gases)
    • restrictions based methods
    • Simulation distributed (GPU and multicore)
Volume Rendering

Volume Rendering

    • Volumes structured and unstructured
    • Ray casting
    • cell Projection
    • GPU acceleration
    • View " out of core "
progressive navigation maps

Web Graphics

  • cartographic view
  • 3D via web
  • Data visualization via web
  • Tools for authoring content SVG and HTML5
  • Collaborative work via web

     

Faculty

 

 

JSN_TPLFW_GOTO_TOP